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If you put it in a stockpile or build gold tiled floors out of it or something, you'll raise the overall value of your settlement. It's safer if it needs to be mined in order to be stolen anyway. Find some gold in them there hills during the early game? Leave it there. Raid difficulty is heavily based on how lavish your settlement is.Personal shields cannot be used with ranged weapons.Don't ignore mad animals, even squirrels can mess someone up good.When someone does go crazy you want to make sure you tell your remaining colonists to drop their weapons before taking down the madman, bruises will easily heal but cuts and bullet holes will not.If eight raiders surround that turret and beat it to death, you're looking at eight dying or dead raiders after it goes off. This isn't necessarily a bad thing - the AI tends to go after them first, so a lone turret far out in front of your defenses may draw raiders in close for the fireworks. They also have a chance to when they have sustained too much damage. The little automated gun emplacements aren't that strong, but enemies prioritize them so not only does it help control the places your enemies attack, it keeps your colonists alive a little longer.Don't worry too much about 'future-proofing' your walls by giving yourself huge amounts of room to expand, you can always deconstruct them and reuse the materials later. Make perimeter walls with only one entrance, at least for early game raids the enemies will only go for the entrance and you can funnel them in.Make like Matt Damon and grow tons of potatoes as soon as you can, they are the most reliable source of food and won't spoil if they are in your freezer.Horseshoe posts are cheap and train shooting.5x5 rooms with only a bed are just big enough to avoid negative moodlets for being cramped.Hell, if the chair is of a high enough quality, they may actually gain Mood from building/cutting/sewing/etc. Put a chair (face it the correct direction) at the interaction spot and they'll be more contented. You know what people need when they're at a workbench, slaving away at a lengthy project? Somewhere to sit. Any dirty room is ugly, but a dirty kitchen leads to food poisoning. Keep those workshops/labs tidy, and don't neglect the Cleaning task. Having crap on the floor slows down work/research. A clean work area is a productive work area.Similarly, make sure it's a short walk from your fields to your fridge. Having a priority stockpile set at a high priority near a crafting table will save a lot of time in the long run. Hauling is a huge time sink, so be thoughtful about stockpiles.Make sure to change the selected material when building. Research and build a stone-cutting station to make usable blocks out of all those damn rocks lying around the place and use them for exterior walls / things that need to be fireproof. Wood and (confusingly) steel constructions will burn. Dirty rooms give a negative mood, if your whole base is dirty then people will go insane pretty fast.
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Dwarf Fortressing into a mountain as a starter base sounds like a good idea but in reality it takes forever to mine out rooms and when you finally do the whole place will be dark and filthy.With hostages and pod crash landings, 'rescue' means they leave after you treat them, to keep them in the colony you have to capture them (in a room with bed set to allow prisoners) and convince them to stay.Nothing is stopping you from building two research benches and having two people do research at once. One of the techs you can research adds a new power-dependant research bench that's much better (and another one later adds a separate object called a multi-analyser that you need to place in proximity to the research bench to learn advanced techs).
#Rimworld freezer randomly manual#
By default it's the lowest priority thing, so you might want to tell your researcher to not clean or haul (or alter the priorities in manual mode) so that they put more of an emphasis on doing it. Make sure you've got a research workstation set up and that somebody has research enabled on their job list. You can make a masterpiece of a base and it will still get destroyed because all your food spoiled in the heat and everyone is getting heatstroke in their masterfully decorated rooms because it's 500 degrees F outside.
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